Poll

Which of my Finished Narratives do you like the best?

Infamy: The Heist
2 (12.5%)
Infamy: Dethroning King Viktor
1 (6.3%)
Detective MacGrath
5 (31.3%)
The Conduit War
4 (25%)
Bertrand's Inception
2 (12.5%)
The Unknown Caller
2 (12.5%)

Total Members Voted: 15

Author Topic: Epouhe's Narratives Thread  (Read 14568 times)

Epouhe

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Epouhe's Narratives Thread
« on: December 14, 2011, 01:05:18 PM »
Here are all of the missions I have published so far...

Infamy: The Heist
15 years ago, Cole MacGrath was arrested and put into Fort Phillipe, which has now been transformed into a maximum security prison in which he is the only inmate. He may think his story is at an end, but this tale is only just beginning.
Part 1 - The Breakout
Part 2 - Necessary Preparations
Part 3 - The Big Day

Infamy: Dethroning King Viktor
The 2nd installment in the Infamy series. This level picks up a few weeks after the heist. Cole and Zeke have been hard at work trying to track down Viktor, but to no avail. Mr. Kold could be planning anything and they may have no way to stop him.
Part 1 - Dr. Wolfe's Presence
Part 2 - New Allies & New Info
Part 3 - Rescue Mission
Part 4 - The Road to the End
Part 5 - The Sparks of a Revolution





Duality (Made by my Brother)
In a world similar to the one in which Cole lives, resides a man named Grath McCole. One is a simple delivery boy while the other is a city's savior. Grath soon gets wrapped up into a mysterious connection of worlds, as conduits begin to flood into his peaceful world...
Episode One: One Incident
Episode Two: One Ally
Episode Three: One Error




Bertrand's Inception
Inception! In Infamous form! Bertrand hires men to play with Cole's mind. 
Part 1
Part 2
Part 3
Part 4
Part 5 (The Finale)
Part 6 (The Epilogue)





Detective MacGrath
Detective MacGrath is a special detective who works on Conduit-Related cases. He is called in on a case where 20 people committed suicide on the bridge, at the same time.
Case 1: Massive Suicide
Case 2: Fortress of the Mind
Case 3: Death of a Lover
Case 4: The Mastermind
Case 5: The Super Conduit (The Epic Conclusion)

The Conduit War
It turns out that Cole's prediction was very true, that a war would spark between Conduits and Humans, right in New Marais! How will Cole, and humans, react to the declaration of war? (Play Detective MacGrath Cases 1-5 for full understanding of story).
Part 1: New Alliances
Part 2: Behind Enemy Lines
Part 3: Destroying Enemy Strongholds
Part 4: The Battle of York Street
Part 5: Shocking Information
Part 6: The Invasion of Gas Works (Day One)
Part 7: The Invasion of Gas Works (Day Two)
Part 8: The Invasion of Gas Works (Day Three)
Part 9: The Epilogues





The Unknown Caller
Cole gets a call from an unknown person who tells him that he has a limited amount of time to choose and save one of two hostages.
Part 1 - A Hostage Situation
Part 2 - Child's Play
Part 3 - The Finish Line

Alien Cole
(After the Good Ending of Infamous 2) The lightning bolt striking Zeke's boat was actually an alien mothership summoning the body of Cole MacGrath. These aliens are now returning to Earth, but what could the possibly want on our planet?
[PHASE ONE - The Landing]
[PHASE TWO - The Extraction]
[PHASE THREE - The Crippling]
[PHASE FOUR - The Infiltration]
[PHASE FIVE - The Rehabilitation]

The Lotto
In an alternate universe, where Conduits and Ray Spheres have yet to be heard of, Cole MacGrath is a bum who delivers pizzas for a living to the people of New Marais. Things start to change for him when he enters in a familiar game of luck and numbers.
{Part 1 - Big Winnings}
{Part 2 - Enjoying the Riches}

« Last Edit: October 14, 2012, 01:32:14 PM by Epouhe »
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Infamousfanboy101

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Re: Epouhe's Narratives Thread
« Reply #2 on: December 14, 2011, 01:15:21 PM »
You made bertrands inception! Holy ****! I'm a huge fan!
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Epouhe

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Re: Epouhe's Narratives Thread
« Reply #3 on: December 14, 2011, 01:21:51 PM »
Ok, I fixed the problem.

You made bertrands inception! Holy ****! I'm a huge fan!

I'm glad you liked it!
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RainCooper

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Re: Epouhe's Narratives Thread
« Reply #4 on: December 14, 2011, 01:25:09 PM »
Thanks. And omfg, my post is getting so messed up and I can't fix it.

Allow me.

I originally had this posted on the infamousthegame.com Forums but I heard that this Forum was more active.

So, here are the Narrative Series(Plural) that I've made so far. All of them have a rating of at least 3 stars and the most popular one is Detective MacGrath. I'm currently working on the second part of an Infamous-based series I like to call Infamy.


Bertrand's Inception

Inception! In Infamous form! Bertrand hires men to play with Cole's mind. 

Part 1
Part 2
Part 3
Part 4
Part 5 (The Finale)

Detective MacGrath
Detective MacGrath is a special detective who works on Conduit-Related cases. He is called in on a case where 20 people committed suicide on the bridge, at the same time.


Case 1: Massive Suicide
Case 2: Fortress of the Mind
Case 3: Death of a Lover (Up and running again!)
Case 4: The Mastermind
Case 5: The Super Conduit (The Epic Conclusion)

The Conduit War
It turns out that Cole's prediction was very true, that a war would spark between Conduits and Humans, right in New Marais! How will Cole, and humans, react to the declaration of war? (Play Detective MacGrath Cases 1-5 for full understanding of story).

Part 1: New Alliances
Part 2: Behind Enemy Lines
Part 3: Destroying Enemy Strongholds
Part 4: The Battle of York Street
Part 5: Shocking Information
Part 6: The Invasion of Gas Works (Day One)
Part 7: The Invasion of Gas Works (Day Two)
Part 8: The Invasion of Gas Works (Day Three)

Infamy: The Heist
15 years ago, Cole MacGrath was arrested and put into Fort Phillipe, which has now been transformed into a maximum security prison in which he is the only inmate. He may think his story is at an end, but this tale is only just beginning.

Part 1 - The Breakout
Part 2 - Necessary Preparations
Part 3 - The Big Day

Infamy: Dethroning King Viktor
The 2nd installment in the Infamy series. This level picks up a few weeks after the heist. Cole and Zeke have been hard at work trying to track down Viktor, but to no avail. Mr. Kold could be planning anything and they may have no way to stop him.


Part 1 - Dr. Wolfe's Presence

Epouhe

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Re: Epouhe's Narratives Thread
« Reply #5 on: December 14, 2011, 01:32:09 PM »
Allow me.

Thanks but I already fixed it.
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Demettric1

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Re: Epouhe's Narratives Thread
« Reply #6 on: December 14, 2011, 01:35:51 PM »
Welcome to the forums!!!  ;D
Don't worry. I'm still alive. Just lurking.

Epouhe

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Re: Epouhe's Narratives Thread
« Reply #7 on: December 14, 2011, 01:54:42 PM »
Thanks. I really wish I knew this existed earlier though. I don't like being a newbie...
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jedicam10

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Re: Epouhe's Narratives Thread
« Reply #8 on: December 14, 2011, 07:06:07 PM »
I've played the Conduit War and the Detective series. Loved the detective series. Starting Bertrand's Inception now. Highly recommend this creator.

inFAMOUSmatt_R39

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Re: Epouhe's Narratives Thread
« Reply #9 on: December 14, 2011, 08:38:24 PM »
I really, really need to get my copy of inFAMOUS 2 back. I wanna play all of these new UGC missions everyone is making.
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Epouhe

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Re: Epouhe's Narratives Thread
« Reply #10 on: December 15, 2011, 01:57:53 PM »
I've played the Conduit War and the Detective series. Loved the detective series. Starting Bertrand's Inception now. Highly recommend this creator.

Thanks! And I saw you're complaint on Bertrand's Inception Part 1. The only thing I can really suggest is to not jump and stay on track (the volume has a low height and limits your space to a couple meters). If you're going straight to the waypoint and it isn't working, then I'll try to find the issue, but I just playtested it and didn't have any problems.
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jedicam10

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Re: Epouhe's Narratives Thread
« Reply #11 on: December 15, 2011, 02:14:29 PM »
Thanks! And I saw you're complaint on Bertrand's Inception Part 1. The only thing I can really suggest is to not jump and stay on track (the volume has a low height and limits your space to a couple meters). If you're going straight to the waypoint and it isn't working, then I'll try to find the issue, but I just playtested it and didn't have any problems.

After defeating the Ice Gang and Militia runs up to me, stops, and then nothing happened. Then when I try to kill him, I get the 'Stay on Track' message. I plan on just starting from Part 2 and moving on.

Epouhe

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Re: Epouhe's Narratives Thread
« Reply #12 on: December 16, 2011, 12:26:12 PM »
After defeating the Ice Gang and Militia runs up to me, stops, and then nothing happened. Then when I try to kill him, I get the 'Stay on Track' message. I plan on just starting from Part 2 and moving on.

Oh, yeah. That issue. I'm not 100% sure why he even runs towards you but I'll try to see if I can fix it. I think I know what the reason is but I'm not sure. I'll try to fix it as soon as possible because there's something kinda critical that happens during the part after that, but you'll know what it is from the dialogue in the other parts.
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XxColeMcGrathxX

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Re: Epouhe's Narratives Thread
« Reply #13 on: December 16, 2011, 02:55:59 PM »
Geez, these are going to keep me busy. Good job man, I'll try them out soon enough!
Tennis and music fanatic.
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Epouhe

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Re: Epouhe's Narratives Thread
« Reply #14 on: December 18, 2011, 06:07:34 AM »
There. I think I have fixed the problem with Bertrand's Inception Part 1. It's republished and should be ready to go. Enjoy.  ;)
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