Sucker Punch Productions

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inFAMOUS 2 User-Generated Missions:  Tutorial Videos

Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!


inFAMOUS 2 Officially Launched June 7th Reviews Are Rolling In

inFAMOUS 2 hit store shelves June 7th, and the reviews continue to roll-in.  Also, the demo is available to everyone as a free download on PSN.  Thus far, everyone seems to think that the game was well worth the wait, with GameSpy stating "The first title established him and set our expectations for Sucker Punch's universe, but the sequel expands it into a highly entertaining, thrilling, and responsive action game bursting with stout combat. "


inFAMOUS 2: Quest For Power

PlayStation Blog Story by Brian Fleming, Producer

Today I’m here to talk about everyone’s favorite topic: powers! More specifically, how does Cole manage to improve on is already impressive set of electrical abilities?



inFAMOUS 2: Limited Release Beta, Mission Designers Wanted

PlayStation Blog Story by Karl Deckard, Senior Game Designer

Want to become Famous? Want to become a Mission Designer and have your mission appear in inFAMOUS 2? As promised, here are the juicy details of how to participate in the inFAMOUS 2 Limited Release User Generated Content (UGC) Beta.



inFAMOUS 2 Countdown Begins:  Release Date, Pre-Orders & HERO Edition Announced

Last Friday, an inFAMOUS 2 post broke down the power of choice in inFAMOUS 2 and spawned some very energetic comments on not just the Karma system, but another topic as well -

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